Post by Fujin on May 16, 2011 7:13:06 GMT -5
Yes, this deserves its own topic, because otherwise it might get lost in the flurry of activity around here... <_<
Okay, so it's no secret that Alchemist is broken as hell - its range of powers and potential output are off the charts compared to not only most individual classes, but most combinations of classes as well. I want to fix this, and I have several methods in mind. I'd like your input on which one you guys think is the best way to go.
Option 1: Make it a special class
Like I've said before, there are some classes which haven't made it into the standard list, but definitely deserve to be included. I intend for these to be special classes that will need to be unlocked on an individual basis. Alchemist definitely seems like it'd be a good candidate for this treatment, which then brings up a different issue: which class should take its place?
Option 2: Cooking and Shelf Life
In order to prevent players from either carrying around a boatload of Superlixers and Chaos Grenades or just instantly whipping them up one after another, I could assign cooking times and shelf lives to the various categories of mixes. Cooking times will generally be manageable, but long enough that making a mix in the heat of battle is not feasible, while a mix's shelf life will generally not be longer than a day or two.
Option 3: Treat mixes like delayed spells/techniques
Using this method, mixes will be assigned MP/TP values, and upon creation that amount of MP/TP is locked up in the mix item until it is used. Alchemists will be free to make as many mixes as their MP/TP can withstand and hold on to them as long as they want, but still will not be able to make new mixes in combat.
Of course, we can also implement any combination of these options and as always you're free to offer your own suggestions. There will, however, be one constant - the AP costs for this class are going to be crazy high compared to other classes, no matter how many other restrictions there are. I'm not trying to punish players for choosing it, just trying to ensure that the cons balance with the many, many pros.
Okay, so it's no secret that Alchemist is broken as hell - its range of powers and potential output are off the charts compared to not only most individual classes, but most combinations of classes as well. I want to fix this, and I have several methods in mind. I'd like your input on which one you guys think is the best way to go.
Option 1: Make it a special class
Like I've said before, there are some classes which haven't made it into the standard list, but definitely deserve to be included. I intend for these to be special classes that will need to be unlocked on an individual basis. Alchemist definitely seems like it'd be a good candidate for this treatment, which then brings up a different issue: which class should take its place?
Option 2: Cooking and Shelf Life
In order to prevent players from either carrying around a boatload of Superlixers and Chaos Grenades or just instantly whipping them up one after another, I could assign cooking times and shelf lives to the various categories of mixes. Cooking times will generally be manageable, but long enough that making a mix in the heat of battle is not feasible, while a mix's shelf life will generally not be longer than a day or two.
Option 3: Treat mixes like delayed spells/techniques
Using this method, mixes will be assigned MP/TP values, and upon creation that amount of MP/TP is locked up in the mix item until it is used. Alchemists will be free to make as many mixes as their MP/TP can withstand and hold on to them as long as they want, but still will not be able to make new mixes in combat.
Of course, we can also implement any combination of these options and as always you're free to offer your own suggestions. There will, however, be one constant - the AP costs for this class are going to be crazy high compared to other classes, no matter how many other restrictions there are. I'm not trying to punish players for choosing it, just trying to ensure that the cons balance with the many, many pros.